This is a wonderful resource for learning or reinforcing the concept of functions in the primary grades. The activity contains 10 different Function Tables with Addition and Subtraction Rules. To use the activity, students drag the numbers from the green selection area into the function table following the giving Rule.

If they are correct, the answer will snap into place; if they are incorrect, the number will return to the selection area.

This activity was designed for Notebook 11.

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After students solve the problem, they can drag the magic bird slider down to reveal the solution.

Teachers can also modify the questions or duplicate the pages to extend the lesson for their classroom situation.

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After students solve the problem, they can drag the magic bird slider down to reveal the solution.

Teachers can also modify the questions or duplicate the pages to extend the lesson for their classroom situation.

**You must be a member to download this resource.**

Become a Member Now – It’s Free!

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The activity is very hands-on and starts by reviewing the basic Order Of Operation rules for simplifying an expression.

Following the review, the students are presented with practice problems and solutions for solving intermediate level Order Of Operation expressions containing exponents. Each practice problem contains an interactive slider that reveals the steps one at a time.

This activity takes advantage of added features in Notebook 11, but it is fully compatible with Notebook 10.

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The activity takes students step-by-step through each different size square and even lets them move around squares to help them find the solution.

The intelligent navigation in the activity allows teachers to go to the Investigation pages for each size square or teachers can go through the activity page-by-page to show the location of each square.

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To play the game, teams try to locate the correct color pattern consisting of three concentric circles. When a team finds the correct color pattern, answering the question correctly determines which team wins the round.

Each of the three rounds consists of seven different color patterns and questions. Answering a question correctly allows a team to change the color pattern in search for the one that matched the color pattern for that round. Each color pattern is represented by a number represented in both Base 10 and Base 2 and each of the three circles represents one of the digits in the Base 2 number. Don’t worry, once you play around with changing the patterns, you’ll understand how everything works. The trick is for students to figure out how to control which pattern is displayed next. To do this, all they have to do is notice the connection between the binary digits and the three circles.

Your students will love this!

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This activity can be used in either Notebook 10 or Notebook 11. The Notebook 11 Attendance Page uses the Activity Builder feature to center the student names and play a magical chime that lets students know they successfully took their own attendance. If you don’t have Notebook 11, you can use the Notebook 10 Attendance Page.

Customizing the attendance pages with your students’ names is a snap!

**This activity is free for all member and does not count against your download credit.**

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The activity uses unique and engaging animation to provide immediate feedback to the student and is extremely easy to use. The activity contains a total of 10 different color and shape combinations.

Your students will absolutely love this!

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The activity contains 18 different color patterns for the students to evaluate. To complete the pattern, students drag-and-drop the correct color circle into the empty space. If the student drags in the correct color, they are given an immediate puppy thumbs up. However, if they drag in any of the other colors, the puppy pops up with a puppy frown.

This activity utilizes a never-before-seen technique developed by our lead developer James Hollis. His ability to take the Smart Notebook software to new levels is nothing short of amazing!

This activity is currently for * Premium Members Only* due to the highly advanced technique for providing immediate feedback.

This activity requires Notebook 11.

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This Slideshow shows only one of the 18 patterns for the students to complete.

To use the activity, students must drag the correct name of the vegetable that falls out of the bag. If they are correct, the name magically moves next to the vegetable. Students progress through the activity until all the vegetables have been identified. At the end, they have the opportunity to share vegetables with Robbie the raccoon.

This activity sets a new standard in creating hands-on, highly engaging activities using the basic functions of the Notebook 11 software.

This activity requires Notebook 11.

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